Broadcast graphics.
Built in the browser.
Design in Create, drive it live from Studio, and put it on air over SDI, GPU texture or the cloud, all on one real-time engine. Football and basketball data come built in.
This isn't a video. It's the engine.
The same HYPER Engine that drives playout is running in your browser right now. Score a goal, start the clock, take it to air.

All teams and players are fictional. Nothing leaves your browser: the engine is downloaded, checked against its published fingerprint, and run locally.
One engine. Every step from design to air.
Each app does one job well, and they all share the same scenes, the same data and the same real-time renderer.
Create
A motion-graphics editor in your browser: scene graph, timeline, keyframes, components, data binding, scripting and 3D. Import PSD, After Effects and Lottie.
Explore Create
Studio
Rundowns, playlists and a control surface for live shows. Preview, take and cue with multi-operator sync.
Explore StudioFootball
Live Opta and Sportec data wired into graphics: scorebugs, line-ups, stats and formations.
Explore FootballBasketball
Live league feeds, game and shot clock integration, and a graphic for every button.
Explore BasketballPlayer & Output
Playout to SDI (DeckLink), GPU texture sharing or cloud outputs, with FreeD camera tracking and genlock.
Explore Player & Output-
Design
Build templates in Create. Expose the controls an operator needs, and nothing else.
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Control
Drive them from Studio or the sport apps, with live data and keyboard fill.
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Output
Play out on the same engine, locally over SDI or in the cloud, identical to the preview.
Put your first graphic on air today.
Free to design. Pay for engines only when you go live.